![]() ![]() So indeed, it's a good idea to pick a cold climate preference: this is mainly to ensure you get your 1-2 guaranteed habitable worlds as cold, increasing your chances of having a good mining world up and running early on. Similarly, dry planets are biased towards energy and wet planets are biased towards food. ![]() As far as I know, this applies equally to Alpine, Arctic and Tundra. (The only detailed source I could find was this Reddit post from a year ago, but AFAIK it hasn't changed much since: ). Mining Guilds makes life much more comfortable on this score and continues to be good throughout the game, because it adds to *base* job output (to which all the % bonuses then apply).Īs for the planet climate types, cold planets are biased towards mining districts. Miners only make 4 base minerals as opposed to 6 food from farmers, so by default, you need a lot of miners early on just to feed your pops. One basic tip: unless you need two civics to do something special, get Mining Guilds civic. ![]()
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